Hello world!
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Hello! I'm dthinky. I like the part of AI that happens a few nanometers from the wafer; litho worldsims, sciencesims, wafer-scale chips, hardware and software that co-design together.
On this website you will find information about me, my interests and my work. Expect most of the content to be about AI near silicon: how the models behind the process behave, where they break, and how to make them faster.
what to expect
- Computational lithography: OPC, inverse lithography, source-mask optimisation, resist and etch models, and the GPU code that runs them.
- Wafer-scale AI chips: yield and redundancy modelling, defect maps, power and thermal behaviour across reticle boundaries.
- HW/SW co-design: compilers, kernels and data movement designed together with the silicon rather than after it.
- Simulation for AI: world sims and science sims as training and evaluation environments for models that work close to the hardware.
Posts will be a mix of derivations, small experiments with numbers attached, and the occasional note on tooling. Math renders inline like and in display mode:
the look
If the site feels like a desktop, that's on purpose: a Dolphin window for the file list, Kate for reading a post, Info Center for the about page. Static pages underneath, nothing to install.